blob: b6269f6fa66cf8fd0af78580cd586202215bb620 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSample_c2f4e8(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float3(), 1);
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
textureSample_c2f4e8(tint_symbol_2, tint_symbol_3);
return;
}