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dawn
/
tint
/
refs/heads/chromium/4595
/
.
/
test
/
types
/
texture
/
depth
/
2d.wgsl.expected.wgsl
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[[
group
(
0
),
binding
(
0
)]]
var
t_f
:
texture_depth_2d
;
[[
stage
(
compute
),
workgroup_size
(
1
)]]
fn main
()
{
ignore
(
t_f
);
}