| kernel void tint_symbol(texture2d_array<float, access::read> tint_symbol_1 [[texture(0)]], texture2d_array<float, access::read> tint_symbol_2 [[texture(1)]], texture2d_array<uint, access::read> tint_symbol_3 [[texture(2)]], texture2d_array<int, access::read> tint_symbol_4 [[texture(3)]], texture2d_array<uint, access::read> tint_symbol_5 [[texture(4)]], texture2d_array<int, access::read> tint_symbol_6 [[texture(5)]], texture2d_array<float, access::read> tint_symbol_7 [[texture(6)]], texture2d_array<uint, access::read> tint_symbol_8 [[texture(7)]], texture2d_array<int, access::read> tint_symbol_9 [[texture(8)]], texture2d_array<float, access::read> tint_symbol_10 [[texture(9)]], texture2d_array<uint, access::read> tint_symbol_11 [[texture(10)]], texture2d_array<int, access::read> tint_symbol_12 [[texture(11)]], texture2d_array<float, access::read> tint_symbol_13 [[texture(12)]], texture2d_array<uint, access::read> tint_symbol_14 [[texture(13)]], texture2d_array<int, access::read> tint_symbol_15 [[texture(14)]], texture2d_array<float, access::read> tint_symbol_16 [[texture(15)]], texture2d_array<float, access::write> tint_symbol_17 [[texture(50)]], texture2d_array<float, access::write> tint_symbol_18 [[texture(51)]], texture2d_array<uint, access::write> tint_symbol_19 [[texture(52)]], texture2d_array<int, access::write> tint_symbol_20 [[texture(53)]], texture2d_array<uint, access::write> tint_symbol_21 [[texture(54)]], texture2d_array<int, access::write> tint_symbol_22 [[texture(55)]], texture2d_array<float, access::write> tint_symbol_23 [[texture(56)]], texture2d_array<uint, access::write> tint_symbol_24 [[texture(57)]], texture2d_array<int, access::write> tint_symbol_25 [[texture(58)]], texture2d_array<float, access::write> tint_symbol_26 [[texture(59)]], texture2d_array<uint, access::write> tint_symbol_27 [[texture(60)]], texture2d_array<int, access::write> tint_symbol_28 [[texture(61)]], texture2d_array<float, access::write> tint_symbol_29 [[texture(62)]], texture2d_array<uint, access::write> tint_symbol_30 [[texture(63)]], texture2d_array<int, access::write> tint_symbol_31 [[texture(64)]], texture2d_array<float, access::write> tint_symbol_32 [[texture(65)]]) { |