| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[1]; |
| }; |
| struct tmp_struct { |
| tint_array_wrapper nmb; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_11, thread float4* const tint_symbol_6) { |
| tint_array_wrapper x_24 = {}; |
| bool x_68 = false; |
| int x_17 = 0; |
| int x_18 = 0; |
| int x_19 = 0; |
| int x_20 = 0; |
| bool x_69 = false; |
| float tmp_float = 0.0f; |
| float3 color = 0.0f; |
| while (true) { |
| int x_25 = 0; |
| float3 x_101 = 0.0f; |
| bool x_79_phi = false; |
| int x_26_phi = 0; |
| float const x_75 = x_11.injectionSwitch.y; |
| tmp_float = x_75; |
| float3 const x_76 = float3(x_75, x_75, x_75); |
| color = x_76; |
| tint_array_wrapper const tint_symbol_3 = {.arr={0}}; |
| tmp_struct const tint_symbol_4 = {.nmb=tint_symbol_3}; |
| x_24 = tint_symbol_4.nmb; |
| x_68 = false; |
| x_79_phi = false; |
| while (true) { |
| int x_21_phi = 0; |
| int x_25_phi = 0; |
| bool x_93_phi = false; |
| bool const x_79 = x_79_phi; |
| x_18 = 1; |
| x_21_phi = 1; |
| while (true) { |
| int const x_21 = x_21_phi; |
| x_25_phi = 0; |
| x_93_phi = x_79; |
| if ((x_21 > 10)) { |
| } else { |
| break; |
| } |
| int const x_22 = (x_21 - 1); |
| x_19 = x_22; |
| int const x_23 = x_24.arr[x_22]; |
| if ((x_23 == 1)) { |
| x_68 = true; |
| x_17 = 1; |
| x_25_phi = 1; |
| x_93_phi = true; |
| break; |
| } |
| x_18 = x_22; |
| { |
| x_21_phi = x_22; |
| } |
| } |
| x_25 = x_25_phi; |
| bool const x_93 = x_93_phi; |
| x_26_phi = x_25; |
| if (x_93) { |
| break; |
| } |
| x_68 = true; |
| x_17 = -1; |
| x_26_phi = -1; |
| break; |
| { |
| x_79_phi = false; |
| } |
| } |
| int const x_26 = x_26_phi; |
| x_20 = x_26; |
| if ((x_26 == -1)) { |
| discard_fragment(); |
| } else { |
| *(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float2 const x_100 = (float2(x_76.y, x_76.z) + float2(1.0f, 1.0f)); |
| x_101 = float3(x_76.x, x_100.x, x_100.y); |
| color = x_101; |
| float const x_103 = x_11.injectionSwitch.x; |
| if ((x_103 > 1.0f)) { |
| x_69 = true; |
| break; |
| } |
| } |
| *(tint_symbol_6) = float4(x_101.x, x_101.y, x_101.z, 1.0f); |
| x_69 = true; |
| break; |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_11 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| main_1(x_11, &(tint_symbol_7)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; |
| tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |
| |
| int binarySearch_struct_tmp_struct_i1_1_1_(thread tmp_struct* const obj) { |
| bool x_112 = false; |
| int x_16 = 0; |
| int one = 0; |
| int zero = 0; |
| int x_27 = 0; |
| bool x_114_phi = false; |
| int x_28_phi = 0; |
| x_114_phi = false; |
| while (true) { |
| int x_15_phi = 0; |
| int x_27_phi = 0; |
| bool x_128_phi = false; |
| bool const x_114 = x_114_phi; |
| one = 1; |
| x_15_phi = 1; |
| while (true) { |
| int const x_15 = x_15_phi; |
| x_27_phi = 0; |
| x_128_phi = x_114; |
| if ((x_15 > 10)) { |
| } else { |
| break; |
| } |
| int const x_13 = (x_15 - 1); |
| zero = x_13; |
| int const x_14 = (*(obj)).nmb.arr[x_13]; |
| if ((x_14 == 1)) { |
| x_112 = true; |
| x_16 = 1; |
| x_27_phi = 1; |
| x_128_phi = true; |
| break; |
| } |
| one = x_13; |
| { |
| x_15_phi = x_13; |
| } |
| } |
| x_27 = x_27_phi; |
| bool const x_128 = x_128_phi; |
| x_28_phi = x_27; |
| if (x_128) { |
| break; |
| } |
| x_112 = true; |
| x_16 = -1; |
| x_28_phi = -1; |
| break; |
| { |
| x_114_phi = false; |
| } |
| } |
| int const x_28 = x_28_phi; |
| return x_28; |
| } |
| |