| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 v0 = float2(0.0f, 0.0f); |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 x_57 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_32 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| v0 = float2(x_32, x_32); |
| const float x_35 = v0.x; |
| const float4 x_36 = float4(x_35, x_35, x_35, x_35); |
| v1 = x_36; |
| const float x_38 = asfloat(x_9[0].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if (!((x_38 == x_40))) { |
| const float x_46 = asfloat(x_9[0].x); |
| const float x_48 = asfloat(x_6[1].x); |
| if ((x_46 == x_48)) { |
| return; |
| } |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_53 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float2 x_56 = (float2(x_36.y, x_36.z) - float2(x_53, x_53)); |
| x_57 = float4(x_36.x, x_56.x, x_56.y, x_36.w); |
| v1 = x_57; |
| } else { |
| discard; |
| } |
| x_GLF_color = x_57; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |