blob: 51c456778d6643db2b1ff1ed6b314f779d0dc09e [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct buf2 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf2& x_9, constant buf1& x_11, thread float4* const tint_symbol_4) {
int a = 0;
int i = 0;
a = 1;
int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_38), float(x_41), float(x_44), float(x_47));
int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_51;
while (true) {
int const x_56 = i;
int const x_58 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_56 < x_58)) {
} else {
break;
}
int const x_61 = a;
a = (x_61 + 1);
if ((x_61 > 3)) {
break;
}
float const x_67 = x_9.injectionSwitch.x;
float const x_69 = x_11.x_GLF_uniform_float_values.arr[0].el;
if ((x_67 > x_69)) {
discard_fragment();
}
{
int const x_73 = i;
i = (x_73 + 1);
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_9 [[buffer(2)]], constant buf1& x_11 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, x_11, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}