blob: ca4f0b8e54f5f97eb1008ba50a47f58ab499aca4 [file] [log] [blame] [edit]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[2];
};
void main_1() {
if (((1.0f - (1.0f * floor((1.0f / 1.0f)))) <= 0.01f)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_32 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_35 = asint(x_5[1].x);
x_GLF_color = float4(1.0f, float(x_29), float(x_32), float(x_35));
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_39 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_40 = float(x_39);
x_GLF_color = float4(x_40, x_40, x_40, x_40);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}