blob: 7223823836e6d7b953e97586edfbd95c950c04fd [file] [log] [blame] [edit]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
void main_1() {
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_33 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v = clamp(cosh(float4(1.0f, 1.0f, 1.0f, 1.0f)), float4(x_33, x_33, x_33, x_33), float4(1.0f, 1.0f, 1.0f, 1.0f));
const float x_38 = v.x;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_40 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_43 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_46 = v.z;
x_GLF_color = float4(x_38, float(x_40), float(x_43), x_46);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}