| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[5]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_array_wrapper_1 { |
| int arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { |
| int a = 0; |
| int b = 0; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| tint_array_wrapper_1 indexable = {}; |
| int const x_36 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| a = x_36; |
| int const x_38 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| b = x_38; |
| int const x_40 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| float const x_41 = float(x_40); |
| *(tint_symbol_5) = float4(x_41, x_41, x_41, x_41); |
| int const x_44 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| i = x_44; |
| while (true) { |
| int const x_49 = i; |
| int const x_51 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| int const x_54 = i; |
| int const x_56 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| if ((x_54 > x_56)) { |
| int const x_60 = a; |
| a = (x_60 + 1); |
| if (false) { |
| int const x_65 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| i_1 = x_65; |
| while (true) { |
| int const x_70 = i_1; |
| int const x_72 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_70 < x_72)) { |
| } else { |
| break; |
| } |
| return; |
| } |
| } |
| } |
| { |
| int const x_75 = i; |
| i = (x_75 + 1); |
| } |
| } |
| int const x_78 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| i_2 = x_78; |
| while (true) { |
| int const x_83 = i_2; |
| int const x_85 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_83 < x_85)) { |
| } else { |
| break; |
| } |
| int const x_89 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| int const x_91 = x_6.x_GLF_uniform_int_values.arr[4].el; |
| int const x_93 = b; |
| tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_89, x_91}}; |
| indexable = tint_symbol_3; |
| int const x_95 = indexable.arr[x_93]; |
| int const x_96 = a; |
| a = (x_96 + x_95); |
| { |
| int const x_98 = i_2; |
| i_2 = (x_98 + 1); |
| } |
| } |
| int const x_100 = a; |
| int const x_102 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_100 == x_102)) { |
| int const x_107 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| int const x_110 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_113 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_116 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| *(tint_symbol_5) = float4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_1(x_6, &(tint_symbol_6)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; |
| tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |