| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 a = float2(0.0f, 0.0f); |
| float2 b = float2(0.0f, 0.0f); |
| bool x_46 = false; |
| bool x_47_phi = false; |
| const float2 x_32 = asfloat(x_6[0].xy); |
| a = x_32; |
| const float x_34 = a.x; |
| b = float2(x_34, clamp(a, float2(1.0f, 1.0f), float2(1.0f, 1.0f)).y); |
| const float x_40 = b.x; |
| const bool x_41 = (x_40 == 2.0f); |
| x_47_phi = x_41; |
| if (x_41) { |
| const float x_45 = b.y; |
| x_46 = (x_45 == 1.0f); |
| x_47_phi = x_46; |
| } |
| if (x_47_phi) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |