blob: ca64df3ba9f277996e5ba018215d784930b890a8 [file] [log] [blame] [edit]
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
cbuffer cbuffer_x_10 : register(b2, space0) {
uint4 x_10[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_13 : register(b0, space0) {
uint4 x_13[2];
};
bool func_vf2_(inout float2 pos) {
const float x_62 = pos.x;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_64 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_62 < x_64)) {
return true;
}
const float x_69 = pos.y;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_71 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_69 > x_71)) {
return false;
}
const float x_76 = asfloat(x_10[0].x);
const float x_78 = asfloat(x_8[1].x);
if ((x_76 > x_78)) {
return true;
}
return true;
}
void main_1() {
float2 param = float2(0.0f, 0.0f);
const float4 x_42 = gl_FragCoord;
param = float2(x_42.x, x_42.y);
const bool x_44 = func_vf2_(param);
if (x_44) {
discard;
}
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_48 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_51 = asint(x_13[1].x);
const int x_54 = asint(x_13[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_57 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_48), float(x_51), float(x_54), float(x_57));
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_7;
}