| static int x_GLF_global_loop_count = 0; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| |
| void main_1() { |
| x_GLF_global_loop_count = 0; |
| while (true) { |
| if ((x_GLF_global_loop_count < 100)) { |
| } else { |
| break; |
| } |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| if (((x_GLF_global_loop_count * x_GLF_global_loop_count) > 10)) { |
| break; |
| } |
| } |
| if ((x_GLF_global_loop_count == 4)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_50 = asint(x_6[1].x); |
| const int x_53 = asint(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56)); |
| } else { |
| const int x_60 = asint(x_6[1].x); |
| const float x_61 = float(x_60); |
| x_GLF_color = float4(x_61, x_61, x_61, x_61); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |