| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[5]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_array_wrapper_1 { |
| int arr[9]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { |
| int a = 0; |
| int i = 0; |
| tint_array_wrapper_1 indexable = {}; |
| int const x_38 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| a = x_38; |
| int const x_40 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| i = x_40; |
| while (true) { |
| int const x_45 = i; |
| int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_45 < x_47)) { |
| } else { |
| break; |
| } |
| int const x_50 = i; |
| int const x_52 = x_6.x_GLF_uniform_int_values.arr[4].el; |
| tint_array_wrapper_1 const tint_symbol_3 = {.arr={1, 2, 3, 4, 5, 6, 7, 8, 9}}; |
| indexable = tint_symbol_3; |
| int const x_55 = indexable.arr[(x_50 % x_52)]; |
| int const x_56 = a; |
| a = (x_56 + x_55); |
| { |
| int const x_58 = i; |
| i = (x_58 + 1); |
| } |
| } |
| int const x_60 = a; |
| int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_60 == x_62)) { |
| int const x_68 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_71 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| int const x_74 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| int const x_77 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| *(tint_symbol_5) = float4(float(x_68), float(x_71), float(x_74), float(x_77)); |
| } else { |
| int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| float const x_82 = float(x_81); |
| *(tint_symbol_5) = float4(x_82, x_82, x_82, x_82); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_1(x_6, &(tint_symbol_6)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; |
| tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |