blob: 073d5f23b47f9d62c367c7063190b2a112565c40 [file] [log] [blame] [edit]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float arr[5] = (float[5])0;
int i = 0;
int j = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float tint_symbol_4[5] = {x_38, x_40, x_42, x_44, x_46};
arr = tint_symbol_4;
const int x_49 = asint(x_9[1].x);
i = x_49;
j = 0;
while (true) {
const int x_54 = i;
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]);
if ((x_54 < x_56)) {
} else {
break;
}
if ((j < -1)) {
break;
}
const int x_63 = j;
const float x_65 = arr[x_63];
arr[x_63] = (x_65 + 1.0f);
{
i = (i + 1);
j = (j + 1);
}
}
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const float x_73 = asfloat(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const float x_75 = asfloat(x_6[1].x);
const float x_77 = asfloat(x_6[1].x);
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
const float x_79 = asfloat(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]);
x_GLF_color = float4(x_73, x_75, x_77, x_79);
const int x_82 = asint(x_9[1].x);
i = x_82;
while (true) {
const int x_87 = i;
const uint scalar_offset_8 = ((16u * uint(0))) / 4;
const int x_89 = asint(x_9[scalar_offset_8 / 4][scalar_offset_8 % 4]);
if ((x_87 < x_89)) {
} else {
break;
}
const float x_94 = arr[i];
if (!((x_94 == 2.0f))) {
const float x_99 = asfloat(x_6[1].x);
x_GLF_color = float4(x_99, x_99, x_99, x_99);
}
{
i = (i + 1);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}