| cbuffer cbuffer_x_8 : register(b2, space0) { |
| uint4 x_8[2]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| cbuffer cbuffer_x_12 : register(b1, space0) { |
| uint4 x_12[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| uint a = 0u; |
| int b = 0; |
| a = 0u; |
| const int x_41 = asint(x_8[1].x); |
| b = x_41; |
| const float x_43 = gl_FragCoord.x; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_45 = asfloat(x_10[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_43 < x_45)) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const uint x_50 = x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]; |
| b = asint((x_50 % a)); |
| } |
| const int x_54 = b; |
| const int x_56 = asint(x_8[1].x); |
| if ((x_54 == x_56)) { |
| const int x_62 = asint(x_8[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_65 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_68 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_71 = asint(x_8[1].x); |
| x_GLF_color = float4(float(x_62), float(x_65), float(x_68), float(x_71)); |
| } else { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_75 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_76 = float(x_75); |
| x_GLF_color = float4(x_76, x_76, x_76, x_76); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_7; |
| } |