| void set_float2(inout float2 vec, int idx, float val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| static float4x2 m = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b2, space0) { |
| uint4 x_10[1]; |
| }; |
| cbuffer cbuffer_x_12 : register(b0, space0) { |
| uint4 x_12[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_16 : register(b1, space0) { |
| uint4 x_16[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void func0_i1_(inout int x) { |
| int i = 0; |
| bool x_137 = false; |
| bool x_138 = false; |
| bool x_138_phi = false; |
| bool x_139_phi = false; |
| const int x_124 = x; |
| const bool x_125 = (x_124 < 1); |
| x_139_phi = x_125; |
| if (!(x_125)) { |
| const int x_129 = x; |
| const bool x_130 = (x_129 > 1); |
| x_138_phi = x_130; |
| if (x_130) { |
| const float x_134 = asfloat(x_10[0].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_136 = asfloat(x_12[scalar_offset / 4][scalar_offset % 4]); |
| x_137 = (x_134 > x_136); |
| x_138_phi = x_137; |
| } |
| x_138 = x_138_phi; |
| x_139_phi = x_138; |
| } |
| if (x_139_phi) { |
| return; |
| } |
| const float x_143 = asfloat(x_10[0].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_145 = asfloat(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_143 == x_145)) { |
| i = 0; |
| while (true) { |
| if ((i < 2)) { |
| } else { |
| break; |
| } |
| { |
| const int x_154 = x; |
| const int x_155 = clamp(x_154, 0, 3); |
| const int x_156 = i; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_158 = asfloat(x_12[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_160 = m[x_155][x_156]; |
| set_float2(m[x_155], x_156, (x_160 + x_158)); |
| i = (i + 1); |
| } |
| } |
| } |
| return; |
| } |
| |
| void func1_() { |
| int param = 0; |
| const float x_167 = gl_FragCoord.y; |
| if ((x_167 < 0.0f)) { |
| return; |
| } |
| param = 1; |
| func0_i1_(param); |
| return; |
| } |
| |
| void main_1() { |
| m = float4x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f)); |
| func1_(); |
| func1_(); |
| const float4x2 x_54 = m; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_16[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_16[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const int x_62 = asint(x_16[1].x); |
| const int x_65 = asint(x_16[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_68 = asint(x_16[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_71 = asint(x_16[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_16[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| const uint scalar_offset_8 = ((16u * uint(0))) / 4; |
| const int x_77 = asint(x_16[scalar_offset_8 / 4][scalar_offset_8 % 4]); |
| const float4x2 x_83 = float4x2(float2(float(x_56), float(x_59)), float2(float(x_62), float(x_65)), float2(float(x_68), float(x_71)), float2(float(x_74), float(x_77))); |
| if ((((all((x_54[0u] == x_83[0u])) & all((x_54[1u] == x_83[1u]))) & all((x_54[2u] == x_83[2u]))) & all((x_54[3u] == x_83[3u])))) { |
| const int x_107 = asint(x_16[3].x); |
| const uint scalar_offset_9 = ((16u * uint(0))) / 4; |
| const int x_110 = asint(x_16[scalar_offset_9 / 4][scalar_offset_9 % 4]); |
| const uint scalar_offset_10 = ((16u * uint(0))) / 4; |
| const int x_113 = asint(x_16[scalar_offset_10 / 4][scalar_offset_10 % 4]); |
| const int x_116 = asint(x_16[3].x); |
| x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } else { |
| const uint scalar_offset_11 = ((16u * uint(0))) / 4; |
| const int x_120 = asint(x_16[scalar_offset_11 / 4][scalar_offset_11 % 4]); |
| const float x_121 = float(x_120); |
| x_GLF_color = float4(x_121, x_121, x_121, x_121); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_7; |
| } |