blob: 4c2928028606457412e7d4e4e34113f93f846dee [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int func_i1_(constant buf0& x_7, thread int* const x) {
int const x_35 = x_7.one;
if ((x_35 == 1)) {
int const x_39 = *(x);
return x_39;
}
int const x_41 = x_7.one;
return x_41;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
int param = 0;
param = -1;
int const x_28 = func_i1_(x_7, &(param));
if ((x_28 <= 0)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}