| struct S { |
| int x; |
| int y; |
| }; |
| |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void func_struct_S_i1_i11_(inout S arg) { |
| arg.y = 1; |
| return; |
| } |
| |
| void main_1() { |
| float a = 0.0f; |
| S b[2] = (S[2])0; |
| S param = (S)0; |
| a = 5.0f; |
| while (true) { |
| const int x_43 = asint(x_10[0].x); |
| b[x_43].x = 1; |
| const int x_46 = b[1].x; |
| if ((x_46 == 1)) { |
| const int x_51 = asint(x_10[0].x); |
| if ((x_51 == 1)) { |
| break; |
| } |
| const S x_56 = b[1]; |
| param = x_56; |
| func_struct_S_i1_i11_(param); |
| b[1] = param; |
| const int x_61 = b[1].y; |
| a = float(x_61); |
| } |
| a = 0.0f; |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| if ((a == 5.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |