| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| int data; |
| }; |
| struct buf0 { |
| /* 0x0000 */ int one; |
| }; |
| struct tint_array_wrapper { |
| S arr[1]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int func_struct_S_i11_i1_(thread S* const s, thread int* const x) { |
| int const x_17 = (*(s)).data; |
| if ((x_17 == 1)) { |
| int const x_18 = *(x); |
| int const x_19 = (*(s)).data; |
| return (x_18 + x_19); |
| } else { |
| int const x_21 = *(x); |
| return x_21; |
| } |
| return 0; |
| } |
| |
| void main_1(constant buf0& x_11, thread float4* const tint_symbol_4) { |
| int a = 0; |
| tint_array_wrapper arr = {}; |
| int i = 0; |
| S param = {}; |
| int param_1 = 0; |
| S param_2 = {}; |
| int param_3 = 0; |
| a = 0; |
| int const x_22 = x_11.one; |
| arr.arr[0].data = x_22; |
| i = 0; |
| while (true) { |
| int const x_23 = i; |
| int const x_24 = x_11.one; |
| if ((x_23 < (5 + x_24))) { |
| } else { |
| break; |
| } |
| int const x_26 = i; |
| if (((x_26 % 2) != 0)) { |
| S const x_74 = arr.arr[0]; |
| param = x_74; |
| int const x_28 = i; |
| param_1 = x_28; |
| int const x_29 = func_struct_S_i11_i1_(&(param), &(param_1)); |
| S const x_75 = param; |
| arr.arr[0] = x_75; |
| a = x_29; |
| } else { |
| S const x_78 = arr.arr[0]; |
| param_2 = x_78; |
| param_3 = 1; |
| int const x_30 = func_struct_S_i11_i1_(&(param_2), &(param_3)); |
| S const x_79 = param_2; |
| arr.arr[0] = x_79; |
| a = x_30; |
| } |
| { |
| int const x_31 = i; |
| i = (x_31 + 1); |
| } |
| } |
| int const x_33 = a; |
| if ((x_33 == 6)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_11 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_11, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |