blob: 3011a24b54efcfe10f792ded6caa8a316d79afdb [file] [log] [blame] [edit]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int c = 0;
int i = 0;
const int x_27 = asint(x_6[2].x);
c = x_27;
const int x_29 = asint(x_6[2].x);
i = x_29;
while (true) {
const int x_34 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_34 < x_36)) {
} else {
break;
}
c = ~(i);
c = clamp(c, 0, 3);
{
i = (i + 1);
}
}
const int x_46 = asint(x_6[1].x);
const float x_47 = float(x_46);
x_GLF_color = float4(x_47, x_47, x_47, x_47);
const int x_49 = c;
const int x_51 = asint(x_6[1].x);
if ((x_49 == x_51)) {
const int x_56 = asint(x_6[2].x);
const int x_59 = asint(x_6[1].x);
const int x_62 = asint(x_6[1].x);
const int x_65 = asint(x_6[2].x);
x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65));
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}