| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int c = 0; |
| int i = 0; |
| const int x_27 = asint(x_6[2].x); |
| c = x_27; |
| const int x_29 = asint(x_6[2].x); |
| i = x_29; |
| while (true) { |
| const int x_34 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_34 < x_36)) { |
| } else { |
| break; |
| } |
| c = ~(i); |
| c = clamp(c, 0, 3); |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_46 = asint(x_6[1].x); |
| const float x_47 = float(x_46); |
| x_GLF_color = float4(x_47, x_47, x_47, x_47); |
| const int x_49 = c; |
| const int x_51 = asint(x_6[1].x); |
| if ((x_49 == x_51)) { |
| const int x_56 = asint(x_6[2].x); |
| const int x_59 = asint(x_6[1].x); |
| const int x_62 = asint(x_6[1].x); |
| const int x_65 = asint(x_6[2].x); |
| x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |