blob: 0503ece41f53c5d4b859dd51d3a0c03917b39f51 [file] [log] [blame] [edit]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_24 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_26 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
a = max(x_24, max(x_26, 1));
const int x_29 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_31 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_29 == x_31)) {
const int x_36 = a;
const int x_39 = asint(x_6[1].x);
const int x_42 = asint(x_6[1].x);
x_GLF_color = float4(float(x_36), float(x_39), float(x_42), float(a));
} else {
const float x_48 = float(a);
x_GLF_color = float4(x_48, x_48, x_48, x_48);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}