| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { |
| float a = 0.0f; |
| float const x_30 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| a = (x_30 - (1.0f * floor((x_30 / 1.0f)))); |
| float const x_32 = a; |
| float const x_34 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_32 == x_34)) { |
| int const x_40 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| float const x_42 = a; |
| float const x_43 = a; |
| int const x_45 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_40), x_42, x_43, float(x_45)); |
| } else { |
| float const x_48 = a; |
| *(tint_symbol_4) = float4(x_48, x_48, x_48, x_48); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |