| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[1]; |
| }; |
| |
| void main_1() { |
| float a = 0.0f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| a = (x_30 % 1.0f); |
| const float x_32 = a; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_34 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_32 == x_34)) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_42 = a; |
| const float x_43 = a; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_40), x_42, x_43, float(x_45)); |
| } else { |
| const float x_48 = a; |
| x_GLF_color = float4(x_48, x_48, x_48, x_48); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |