| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_22 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); |
| if (((1 >> asuint(x_22)) > 0)) { |
| const int x_29 = asint(x_5[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_32 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_35 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_38 = asint(x_5[1].x); |
| x_GLF_color = float4(float(x_29), float(x_32), float(x_35), float(x_38)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_42 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_43 = float(x_42); |
| x_GLF_color = float4(x_43, x_43, x_43, x_43); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |