blob: 25c78f5cfc3d6a7a3203fbeccd08695707af557c [file] [log] [blame] [edit]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
bool x_49 = false;
bool x_50_phi = false;
const float x_31 = gl_FragCoord.x;
f = x_31;
f = (f + asfloat(0x7fc00000u));
if (((5.0f / f) == 0.0f)) {
f = (f + 1.0f);
}
const bool x_42 = isnan(f);
x_50_phi = x_42;
if (!(x_42)) {
const float x_46 = f;
const float x_48 = asfloat(x_7[0].x);
x_49 = (x_46 != x_48);
x_50_phi = x_49;
}
if (x_50_phi) {
f = 0.0f;
}
if ((f == 0.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}