| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f = 0.0f; |
| bool x_49 = false; |
| bool x_50_phi = false; |
| const float x_31 = gl_FragCoord.x; |
| f = x_31; |
| f = (f + asfloat(0x7fc00000u)); |
| if (((5.0f / f) == 0.0f)) { |
| f = (f + 1.0f); |
| } |
| const bool x_42 = isnan(f); |
| x_50_phi = x_42; |
| if (!(x_42)) { |
| const float x_46 = f; |
| const float x_48 = asfloat(x_7[0].x); |
| x_49 = (x_46 != x_48); |
| x_50_phi = x_49; |
| } |
| if (x_50_phi) { |
| f = 0.0f; |
| } |
| if ((f == 0.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |