blob: 6614fe80f0782992e0e011ab8aeb70837d32b9ff [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float4 func_(constant buf0& x_6) {
int const x_48 = x_6.one;
if ((x_48 == 1)) {
return float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int i = 0;
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
i = 0;
while (true) {
int const x_33 = i;
int const x_35 = x_6.one;
if ((x_33 <= x_35)) {
} else {
break;
}
int const x_38 = i;
switch(x_38) {
case 1: {
float4 const x_43 = func_(x_6);
*(tint_symbol_4) = x_43;
/* fallthrough */
}
default: {
/* fallthrough */
}
case 0: {
(*(tint_symbol_4)).y = 0.0f;
break;
}
}
{
int const x_44 = i;
i = (x_44 + 1);
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}