blob: 1f17f3de382d5cd7bf9d48d0236e8adb35dd927f [file] [log] [blame] [edit]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[2];
};
void main_1() {
float f = 0.0f;
const float x_35 = gl_FragCoord.y;
const float x_37 = asfloat(x_7[1].x);
f = frac(trunc(((x_35 < x_37) ? 0.100000001f : 1.0f)));
const float x_42 = f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
if ((x_42 == x_44)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_50 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_53 = asint(x_9[1].x);
const int x_56 = asint(x_9[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_59 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_50), float(x_53), float(x_56), float(x_59));
} else {
const int x_63 = asint(x_9[1].x);
const float x_64 = float(x_63);
x_GLF_color = float4(x_64, x_64, x_64, x_64);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}