| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| int A[2] = (int[2])0; |
| int a = 0; |
| const int x_30 = asint(x_6[1].x); |
| i = x_30; |
| while (true) { |
| const int x_35 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_37 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| A[i] = i; |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_46 = asint(x_6[1].x); |
| const int x_48 = A[x_46]; |
| const int x_51 = asint(x_6[2].x); |
| const int x_53 = A[x_51]; |
| a = min(~(x_48), ~(x_53)); |
| const int x_57 = asint(x_6[1].x); |
| const float x_58 = float(x_57); |
| x_GLF_color = float4(x_58, x_58, x_58, x_58); |
| const int x_60 = a; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_62 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_60 == -(x_62))) { |
| const int x_68 = asint(x_6[2].x); |
| const int x_71 = asint(x_6[1].x); |
| const int x_74 = asint(x_6[1].x); |
| const int x_77 = asint(x_6[2].x); |
| x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |