blob: b0be04f0a97fca9e46855ba7afe0b8325f98253d [file] [log] [blame] [edit]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int A[2] = (int[2])0;
int a = 0;
const int x_30 = asint(x_6[1].x);
i = x_30;
while (true) {
const int x_35 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_37 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_35 < x_37)) {
} else {
break;
}
A[i] = i;
{
i = (i + 1);
}
}
const int x_46 = asint(x_6[1].x);
const int x_48 = A[x_46];
const int x_51 = asint(x_6[2].x);
const int x_53 = A[x_51];
a = min(~(x_48), ~(x_53));
const int x_57 = asint(x_6[1].x);
const float x_58 = float(x_57);
x_GLF_color = float4(x_58, x_58, x_58, x_58);
const int x_60 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_62 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_60 == -(x_62))) {
const int x_68 = asint(x_6[2].x);
const int x_71 = asint(x_6[1].x);
const int x_74 = asint(x_6[1].x);
const int x_77 = asint(x_6[2].x);
x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77));
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}