| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void f_(constant buf0& x_7, thread float4* const tint_symbol_5) { |
| while (true) { |
| float const x_35 = x_7.injectionSwitch.y; |
| if ((1.0f > x_35)) { |
| float const x_40 = (*(tint_symbol_5)).y; |
| if ((x_40 < 0.0f)) { |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } else { |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| discard_fragment(); |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| f_(x_7, tint_symbol_6); |
| *(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| tint_symbol_8 = gl_FragCoord_param; |
| main_1(x_7, &(tint_symbol_8), &(tint_symbol_9)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |