blob: b4c618f954ac0560d04f147ac3d89fe587daaed0 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
tint_array_wrapper data = {};
float x_32 = 0.0f;
x_32 = x_6.injectionSwitch.x;
data.arr[0] = x_32;
data.arr[1] = x_32;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
float const x_35 = data.arr[1];
if ((x_35 > 1.0f)) {
float x_43_phi = 0.0f;
int const x_39 = int(x_32);
x_43_phi = 0.0f;
switch(x_39) {
case 0: {
x_43_phi = 1.0f;
/* fallthrough */
}
case 1: {
float const x_43 = x_43_phi;
data.arr[x_39] = x_43;
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
break;
}
default: {
break;
}
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}