| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_34 : register(b0, space0) { |
| uint4 x_34[1]; |
| }; |
| static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int x_314 = 0; |
| int x_315 = 0; |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_316 = h; |
| const int x_318 = obj.numbers[x_316]; |
| pivot = x_318; |
| const int x_319 = l; |
| i_1 = (x_319 - 1); |
| const int x_321 = l; |
| j_1 = x_321; |
| while (true) { |
| const int x_326 = j_1; |
| const int x_327 = h; |
| if ((x_326 <= (x_327 - 1))) { |
| } else { |
| break; |
| } |
| const int x_333 = obj.numbers[j_1]; |
| if ((x_333 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| const int x_344 = obj.numbers[param]; |
| x_315 = x_344; |
| const int x_345 = param; |
| const int x_348 = obj.numbers[param_1]; |
| obj.numbers[x_345] = x_348; |
| obj.numbers[param_1] = x_315; |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| param_2 = (i_1 + 1); |
| const int x_357 = h; |
| param_3 = x_357; |
| const int x_360 = obj.numbers[param_2]; |
| x_314 = x_360; |
| const int x_361 = param_2; |
| const int x_364 = obj.numbers[param_3]; |
| obj.numbers[x_361] = x_364; |
| obj.numbers[param_3] = x_314; |
| if (false) { |
| } else { |
| return (i_1 + 1); |
| } |
| return 0; |
| } |
| |
| void main_1() { |
| int x_91 = 0; |
| int x_92 = 0; |
| int x_93 = 0; |
| int x_94[10] = (int[10])0; |
| int x_95 = 0; |
| int x_96 = 0; |
| int x_97 = 0; |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const int x_112 = i_2; |
| const int x_115 = obj.numbers[i_2]; |
| const int x_118 = obj.numbers[i_2]; |
| obj.numbers[x_112] = (x_115 * x_118); |
| } |
| } |
| x_91 = 0; |
| x_92 = 9; |
| x_93 = -1; |
| const int x_124 = (x_93 + 1); |
| x_93 = x_124; |
| x_94[x_124] = x_91; |
| const int x_128 = (x_93 + 1); |
| x_93 = x_128; |
| x_94[x_128] = x_92; |
| while (true) { |
| if ((x_93 >= 0)) { |
| } else { |
| break; |
| } |
| const int x_138 = x_93; |
| x_93 = (x_138 - 1); |
| const int x_141 = x_94[x_138]; |
| x_92 = x_141; |
| const int x_142 = x_93; |
| x_93 = (x_142 - 1); |
| const int x_145 = x_94[x_142]; |
| x_91 = x_145; |
| x_96 = x_91; |
| x_97 = x_92; |
| const int x_148 = performPartition_i1_i1_(x_96, x_97); |
| x_95 = x_148; |
| if (((x_95 - 1) > x_91)) { |
| const int x_156 = (x_93 + 1); |
| x_93 = x_156; |
| x_94[x_156] = x_91; |
| const int x_160 = (x_93 + 1); |
| x_93 = x_160; |
| x_94[x_160] = (x_95 - 1); |
| } |
| if (((x_95 + 1) < x_92)) { |
| const int x_171 = (x_93 + 1); |
| x_93 = x_171; |
| x_94[x_171] = (x_95 + 1); |
| const int x_176 = (x_93 + 1); |
| x_93 = x_176; |
| x_94[x_176] = x_92; |
| } |
| } |
| const float4 x_179 = x_GLF_FragCoord; |
| const float2 x_182 = asfloat(x_34[0].xy); |
| uv = (float2(x_179.x, x_179.y) / x_182); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_185 = obj.numbers[0]; |
| const float x_188 = color.x; |
| color.x = (x_188 + float(x_185)); |
| const float x_192 = uv.x; |
| if ((x_192 > 0.25f)) { |
| const int x_197 = obj.numbers[1]; |
| const float x_200 = color.x; |
| color.x = (x_200 + float(x_197)); |
| } |
| const float x_204 = uv.x; |
| if ((x_204 > 0.5f)) { |
| const int x_209 = obj.numbers[2]; |
| const float x_212 = color.y; |
| color.y = (x_212 + float(x_209)); |
| } |
| const float x_216 = uv.x; |
| if ((x_216 > 0.75f)) { |
| const int x_221 = obj.numbers[3]; |
| const float x_224 = color.z; |
| color.z = (x_224 + float(x_221)); |
| } |
| const int x_228 = obj.numbers[4]; |
| const float x_231 = color.y; |
| color.y = (x_231 + float(x_228)); |
| const float x_235 = uv.y; |
| if ((x_235 > 0.25f)) { |
| const int x_240 = obj.numbers[5]; |
| const float x_243 = color.x; |
| color.x = (x_243 + float(x_240)); |
| } |
| const float x_247 = uv.y; |
| if ((x_247 > 0.5f)) { |
| const int x_252 = obj.numbers[6]; |
| const float x_255 = color.y; |
| color.y = (x_255 + float(x_252)); |
| } |
| const float x_259 = uv.y; |
| if ((x_259 > 0.75f)) { |
| const int x_264 = obj.numbers[7]; |
| const float x_267 = color.z; |
| color.z = (x_267 + float(x_264)); |
| } |
| const int x_271 = obj.numbers[8]; |
| const float x_274 = color.z; |
| color.z = (x_274 + float(x_271)); |
| const float x_278 = uv.x; |
| const float x_280 = uv.y; |
| if ((abs((x_278 - x_280)) < 0.25f)) { |
| const int x_287 = obj.numbers[9]; |
| const float x_290 = color.x; |
| color.x = (x_290 + float(x_287)); |
| } |
| const float3 x_294 = normalize(color); |
| frag_color = float4(x_294.x, x_294.y, x_294.z, 1.0f); |
| gl_Position = x_GLF_pos; |
| return; |
| } |
| |
| struct main_out { |
| float4 frag_color_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_pos_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_1 : TEXCOORD0; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param; |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| const main_out tint_symbol_3 = {frag_color, gl_Position}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position}; |
| return tint_symbol_5; |
| } |
| |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| const int x_302 = i; |
| const int x_304 = obj.numbers[x_302]; |
| temp = x_304; |
| const int x_305 = i; |
| const int x_306 = j; |
| const int x_308 = obj.numbers[x_306]; |
| obj.numbers[x_305] = x_308; |
| const int x_310 = j; |
| obj.numbers[x_310] = temp; |
| return; |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_377 = (top + 1); |
| top = x_377; |
| stack[x_377] = l_1; |
| const int x_381 = (top + 1); |
| top = x_381; |
| stack[x_381] = h_1; |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_391 = top; |
| top = (x_391 - 1); |
| const int x_394 = stack[x_391]; |
| h_1 = x_394; |
| const int x_395 = top; |
| top = (x_395 - 1); |
| const int x_398 = stack[x_395]; |
| l_1 = x_398; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_401 = performPartition_i1_i1_(param_4, param_5); |
| p = x_401; |
| if (((p - 1) > l_1)) { |
| const int x_409 = (top + 1); |
| top = x_409; |
| stack[x_409] = l_1; |
| const int x_413 = (top + 1); |
| top = x_413; |
| stack[x_413] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_424 = (top + 1); |
| top = x_424; |
| stack[x_424] = (p + 1); |
| const int x_429 = (top + 1); |
| top = x_429; |
| stack[x_429] = h_1; |
| } |
| } |
| return; |
| } |