blob: 0c4598037d085b95f6992347bc4aa270f933d1e8 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct BST {
int data;
int leftIndex;
int rightIndex;
};
struct tint_array_wrapper {
BST arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void makeTreeNode_struct_BST_i1_i1_i11_(thread BST* const tree) {
(*(tree)).rightIndex = 1;
return;
}
void main_1(thread float4* const tint_symbol_4) {
tint_array_wrapper tree_1 = {};
BST param = {};
tint_array_wrapper const x_37 = tree_1;
param = x_37.arr[0u];
makeTreeNode_struct_BST_i1_i1_i11_(&(param));
BST const x_40 = param;
tint_array_wrapper const x_41 = tree_1;
tint_array_wrapper x_42_1 = x_41;
x_42_1.arr[0u] = x_40;
tint_array_wrapper const x_42 = x_42_1;
tree_1 = x_42;
tint_array_wrapper const x_11 = tree_1;
if ((x_11.arr[0u].rightIndex == 0)) {
while (true) {
}
return;
}
tint_array_wrapper const x_12 = tree_1;
*(tint_symbol_4) = float4(float(x_12.arr[0u].rightIndex), 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}