blob: a1dacbe77ff0715c0e576a0d640364f9a2554c85 [file] [log] [blame] [edit]
struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
static struct_base struct_array[3] = (struct_base[3])0;
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int index = 0;
const struct_base tint_symbol_3 = {1, 1, 1};
const struct_base tint_symbol_4 = {1, 1, 1};
const struct_base tint_symbol_5 = {1, 1, 1};
const struct_base tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5};
struct_array = tint_symbol_6;
index = 1;
struct_array[1].rightIndex = 1;
const int x_39 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
const float x_45 = asfloat(x_8[0].x);
const int x_48 = struct_array[int(x_45)].rightIndex;
index = x_48;
} else {
const float x_50 = asfloat(x_8[0].y);
const int x_53 = struct_array[int(x_50)].leftIndex;
index = x_53;
}
const int x_55 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_7 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_7;
}