blob: 3b6a45c59f57dd5551e880ba7c28e6fa0d34df31 [file] [log] [blame]
Texture2DMS<float4> arg_0 : register(t0, space1);
void ignore_2a6ac2() {
arg_0;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
ignore_2a6ac2();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
ignore_2a6ac2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ignore_2a6ac2();
return;
}