blob: 5b89993159d507309f8d06c8be90553d93b4d774 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void ignore_2a6ac2(depth2d_ms<float, access::read> tint_symbol_2) {
(void) tint_symbol_2;
}
vertex tint_symbol vertex_main(depth2d_ms<float, access::read> tint_symbol_3 [[texture(0)]]) {
ignore_2a6ac2(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_4 [[texture(0)]]) {
ignore_2a6ac2(tint_symbol_4);
return;
}
kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_5 [[texture(0)]]) {
ignore_2a6ac2(tint_symbol_5);
return;
}