blob: 86180d9d897e85bf94b59f89dd2b386f84467368 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void ignore_e0187b(depth2d<float, access::sample> tint_symbol_2) {
(void) tint_symbol_2;
}
vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
ignore_e0187b(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
ignore_e0187b(tint_symbol_4);
return;
}
kernel void compute_main(depth2d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
ignore_e0187b(tint_symbol_5);
return;
}