blob: 273f93f06a1a5038998c46b26a72c06f345cd83b [file] [log] [blame]
void normalize_9a0aab() {
float4 res = normalize(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
normalize_9a0aab();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
normalize_9a0aab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
normalize_9a0aab();
return;
}