blob: 09c836c903df1945b3fa68c1c235fcd37187652b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void normalize_fc2ef1() {
float2 res = normalize(float2());
}
vertex tint_symbol vertex_main() {
normalize_fc2ef1();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
normalize_fc2ef1();
return;
}
kernel void compute_main() {
normalize_fc2ef1();
return;
}