blob: 0f0c0d104532fe6ba24c3bcaa59066adcee7e2db [file] [log] [blame]
void round_52c84d() {
float2 res = round(float2(0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
round_52c84d();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
round_52c84d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
round_52c84d();
return;
}