blob: 2d1f4a400d7bdf0cf34db4638821034ac209aab3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void smoothStep_c11eef() {
float2 res = smoothstep(float2(), float2(), float2());
}
vertex tint_symbol vertex_main() {
smoothStep_c11eef();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
smoothStep_c11eef();
return;
}
kernel void compute_main() {
smoothStep_c11eef();
return;
}