blob: dda677caa38f1e4912b1e7a807fc541d0e8fd016 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void smoothStep_cb0bfb() {
float res = smoothstep(1.0f, 1.0f, 1.0f);
}
vertex tint_symbol vertex_main() {
smoothStep_cb0bfb();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
smoothStep_cb0bfb();
return;
}
kernel void compute_main() {
smoothStep_cb0bfb();
return;
}