blob: 5cb0df6f16afe3ac23c0e407e263c8999cbc6f70 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Out {
float4 pos;
float none;
float flat;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
struct tint_symbol_1 {
float none [[user(locn0)]];
float flat [[user(locn1)]] [[flat]];
float perspective_center [[user(locn2)]] [[center_perspective]];
float perspective_centroid [[user(locn3)]] [[centroid_perspective]];
float perspective_sample [[user(locn4)]] [[sample_perspective]];
float linear_center [[user(locn5)]] [[center_no_perspective]];
float linear_centroid [[user(locn6)]] [[centroid_no_perspective]];
float linear_sample [[user(locn7)]] [[sample_no_perspective]];
float4 pos [[position]];
};
vertex tint_symbol_1 tint_symbol() {
Out const tint_symbol_2 = {};
tint_symbol_1 const tint_symbol_3 = {.none=tint_symbol_2.none, .flat=tint_symbol_2.flat, .perspective_center=tint_symbol_2.perspective_center, .perspective_centroid=tint_symbol_2.perspective_centroid, .perspective_sample=tint_symbol_2.perspective_sample, .linear_center=tint_symbol_2.linear_center, .linear_centroid=tint_symbol_2.linear_centroid, .linear_sample=tint_symbol_2.linear_sample, .pos=tint_symbol_2.pos};
return tint_symbol_3;
}