| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol { | |
| float4 value [[position]]; | |
| }; | |
| void clamp_1a32e3() { | |
| int4 res = clamp(int4(), int4(), int4()); | |
| } | |
| vertex tint_symbol vertex_main() { | |
| clamp_1a32e3(); | |
| tint_symbol const tint_symbol_1 = {.value=float4()}; | |
| return tint_symbol_1; | |
| } | |
| fragment void fragment_main() { | |
| clamp_1a32e3(); | |
| return; | |
| } | |
| kernel void compute_main() { | |
| clamp_1a32e3(); | |
| return; | |
| } | |