blob: 3c80f040a4eac2de6714cd39d7e23fa263a03e09 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void distance_0657d4() {
float res = distance(float3(), float3());
}
vertex tint_symbol vertex_main() {
distance_0657d4();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
distance_0657d4();
return;
}
kernel void compute_main() {
distance_0657d4();
return;
}