blob: d6adc3b103a73e50d71df7bd5098e0880fc5ae26 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void isFinite_34d32b() {
bool2 res = isfinite(float2());
}
vertex tint_symbol vertex_main() {
isFinite_34d32b();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
isFinite_34d32b();
return;
}
kernel void compute_main() {
isFinite_34d32b();
return;
}