blob: 4dc46007731523849f250f356b4873ba696dc158 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void select_087ea4() {
uint4 res = select(uint4(), uint4(), bool());
}
vertex tint_symbol vertex_main() {
select_087ea4();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
select_087ea4();
return;
}
kernel void compute_main() {
select_087ea4();
return;
}