blob: 5c5a6f82d4aec6f18e07f77ebfe58ae458c7440c [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureDimensions_1e9e39() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureDimensions_1e9e39();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_1e9e39();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_1e9e39();
return;
}