blob: 4d31ec0db54c2d65b5701c95ca737aafa5f268d4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureDimensions_26ef6c(texture2d_array<uint, access::write> tint_symbol_2) {
int2 res = int2(tint_symbol_2.get_width(), tint_symbol_2.get_height());
}
vertex tint_symbol vertex_main(texture2d_array<uint, access::write> tint_symbol_3 [[texture(0)]]) {
textureDimensions_26ef6c(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture2d_array<uint, access::write> tint_symbol_4 [[texture(0)]]) {
textureDimensions_26ef6c(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_array<uint, access::write> tint_symbol_5 [[texture(0)]]) {
textureDimensions_26ef6c(tint_symbol_5);
return;
}