blob: e2c96aa5a9a12bba2d4390b5690bdc9a3ad7d273 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureDimensions_2efa05(texture3d<uint, access::sample> tint_symbol_2) {
int3 res = int3(tint_symbol_2.get_width(0), tint_symbol_2.get_height(0), tint_symbol_2.get_depth(0));
}
vertex tint_symbol vertex_main(texture3d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
textureDimensions_2efa05(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture3d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
textureDimensions_2efa05(tint_symbol_4);
return;
}
kernel void compute_main(texture3d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
textureDimensions_2efa05(tint_symbol_5);
return;
}